CorbsyCorbsy Studio
Live · early access

Direct an AI team to build real Godot games. Web, Steam, anywhere.

Corbsy is for creators with a playable idea, not an engine team. Tell Mario, your Producer, what you want; he routes the work to 9 specialists for code, art, sound, design, and QA. You keep the Godot project, your IP, and your players.

$15/mo flat for the platform. Your own AI providers handle compute through OAuth or guided key paste.

Mario the Producer pointing toward the next build step.

Brief Mario

Describe the game, feature, bug, or feel you want in plain language.

Approve the plan

Mario breaks the request into specialist steps with cost shown before execution.

Let the team build

Agents patch code, fetch assets, generate media, wire scenes, and playtest.

Play or export

Run it in the browser today; keep the Godot 4 project folder for future export.

Why not one of the other "AI makes games" tools?

Astrocade and Rosebud lock your game inside their feed — your players play in their tab, the IP rides on their terms. Roblox and Unreal Editor for Fortnite have the same shape: a walled creator surface inside a platform that owns the distribution. Each is fine for what it is. None of them give you a Godot 4 project you can keep, export, and ship on Steam.

Buildbox AI, Rosebud, and chatbot-style "make me a game" wrappers hit the same wall: they generate one-shot toys, then you're stuck. There's no team of specialists, no living project state, no way to iterate cleanly. Mario plus 9 specialists is built for the iterative loop — brief, plan, approve, ship, iterate.

CorbsyAstrocadeRobloxUEFN
Real Godot 4 project you own
Ship to Steam / itch / web
You bring your own AI accountn/an/a
Iterative team of specialists⚠ one chatbot
Flat $15/mo for the platformfree + sharefree + revsharefree + revshare

We respect every product above — they made different bets about who owns what. Ours is: the creator owns the project, the players don't live in our garden, and the AI bill is theirs to keep visible.

A studio that grows with every game made on it.

Corbsy is different from anything that exists today. Four ideas doing the work:

Not a toy-game generator

You are directing a real Godot project, not minting a disposable mini-game inside someone else's feed.

A team, not a tool

Mario produces. Nine specialists handle code, art, design, sound, QA, and the surrounding production work. You direct; they execute.

Built on a creative commons

Every asset, mechanic, art style, and AI skill another creator publishes is available to you. Your game is built faster because thousands of creators came before you.

You own what you make

Share a playable browser link now. Keep the Godot 4 project. Phase 2 expands export targets without turning Corbsy into a walled garden.

You direct. The team writes the game.

Every brief becomes a multi-step plan. Maya patches code, Theo fetches or generates art, Iris handles sound, Riley playtests what shipped. You approve each step — you can reject any of them and they cost nothing. The team works honestly: if a step needs a provider you haven't connected, Mario tells you and points you back to Settings.

The whole loop is fast enough to iterate inside one sitting. The whole loop is honest enough to ship to Steam.

Mario the Producer coordinating a build at a workstation.

What the studio looks like.

One brief box. Mario plus 9 specialists. Plans you approve step by step. Honest cost shown in real time.

screenshot placeholderThe studio main view — brief box at top, generated plan in the center with steps attributed to teammates, team panel on the right, cost pill in the top bar.
The studio at rest — left rail of projects, center plan view, right rail of conversation + contributions + stack. · needs capture
screenshot placeholderA multi-step plan card with each step attributed to an agent (Maya for code, Theo for art, Iris for sound) and per-step cost estimates.
A plan with per-step approval — accept what you want, reject the rest. · needs capture
screenshot placeholderThe cost pill expanded into a breakdown dialog showing spend by provider and by capability.
Every dollar you spent — billed by your providers, never by us. · needs capture
screenshot placeholderThe Build Your First Game tutorial step viewer showing step 3 of 8 with the suggested brief in a code block and a 'Use this brief' button.
The in-product tutorial — 8 briefs to your first playable game. · needs capture

$15/mo flat. The AI bills you, not us.

Corbsy is the router, not the bearer. You connect your own AI provider accounts in Settings — Anthropic, OpenAI, HuggingFace (one-click OAuth), Meshy, Replicate, ElevenLabs, more. Every AI call uses your credentials and bills directly to those providers. We never touch your tokens.

That math is why $15/mo works: we don't absorb your AI bill. Heavy creators pay providers more; they pay us the same as casual creators. No surprise compute fees, no usage tiers, no Pro upsell.

$15/mo

Studio subscription. One price for everyone.

  • Unlimited projects + unlimited briefs
  • Mario plus 9 AI specialists
  • Connect any of 10+ AI providers
  • Real-time cost dashboard (provider-billed, not ours)
  • Marketplace access — publish + earn 78% on contributions
  • Ship to web, PC, Mac, Linux (more platforms coming)

Free tier exists for exploring. AI usage charged by your providers based on what you connect.

Built for creators with vision.

Indie devs

You've been wanting to ship more games faster without losing the parts you love. Corbsy is the pipeline you've been hand-rolling — unified, AI-accelerated, connected to a community of other creators.

Makers moving into digital

You already build things. You know how to direct your hands toward what you want. Now you can do that with games — and let the AI handle the parts of the craft you don't yet have time to learn.

Creators with a story

Maybe you've been writing it for years. Maybe it just hit you yesterday. The studio helps you take what's in your head and make it real — playable, shareable, ownable.

Mario the Producer giving a thumbs-up.

The studio is open.

Walk through the 8-brief tutorial and ship your first playable game in 25 minutes. Or start fresh with a brief of your own.