One price. $15/mo flat.
Corbsy never bears AI cost. You connect your own provider accounts; your usage bills directly to them. The math works because we're the router, not the bearer.
Explore the studio. Run the tutorial. Build a prototype.
- All 6 team members
- Studio Tour + Build Your First Game tutorial
- Connect your own AI providers
- Up to 3 projects
- Marketplace publishing
- Community contribution stack
Everything. Flat. For everyone.
- Everything in Free
- Unlimited projects + briefs
- Marketplace access — publish + earn 78%
- Full community contribution stack
- Ship to web, PC, Mac, Linux
- Priority support
About the AI cost.
Most AI products charge you a monthly fee AND eat your tokens. That makes the math ugly: $20/mo gets you maybe 30 minutes of heavy use before they start throttling or upselling you. Corbsy is built differently — we don't touch your AI bill.
You connect providers you already use
Anthropic. OpenAI. HuggingFace (one-click OAuth). Google Gemini. Meshy. Replicate. ElevenLabs. Stability. DeepSeek. Mistral. Whichever ones fit your budget and quality bar.
Your provider keys stay encrypted in your vault
We store them with per-install Fernet encryption. We see them only to forward your requests to your providers. We can't bill them. We don't want to.
You see every dollar in real time
The cost pill in the top bar tracks spend per project, per provider, per capability. Every step's actual cost is logged. No surprises at month-end.
Example: a typical 8-step tutorial run on Claude Sonnet 4.6 costs about $0.30 in your Anthropic account. A heavy session generating meshes + textures + music can run $5–15 depending on what you ask for. The studio shows the number live as it climbs — you decide what to spend before each plan executes.
Marketplace economics.
When you publish a contribution — an asset, a mechanic, a style pack, an AI skill — and other creators use it, you earn. The split is friendlier than every other creator platform we benchmarked against.

You keep the lion's share — well above Roblox (25%), Unity Asset Store (70%), and the App Store (70%).
Pays for hosting, moderation, payment processing, the orchestration engine, the discovery UI.
Quarterly distribution back to contributors based on contribution usage. The flywheel turns.
Common questions.
Do I need to connect a provider to use the studio?
Yes — at least one planner provider (Claude, OpenAI, HuggingFace, Gemini, DeepSeek, or Mistral). The studio shows a 424 error with a link back to Settings if you try to plan with nothing connected. We don't fake it with a free trial that runs out — it would be dishonest and the math wouldn't work.
What if I don't have any provider accounts?
HuggingFace is one-click OAuth and gets you a fully functional studio at the lowest possible cost (Qwen2.5-Coder for free tier, paid models if you upgrade in HF). Then you can graduate to Claude or GPT as your projects get more demanding.
Will you ever bear AI cost?
No. That's the architectural decision the platform was built on. The moment we touch your bill, we have to gate usage, upsell tiers, and make the same math mistakes that killed every "hosted AI tool" that came before.
What about Pro / Team / Enterprise tiers later?
No Pro. There's no Pro because there's nothing to gate behind it — you own your AI compute. We may add a Team tier eventually for shared projects + admin features. We won't add an "Enterprise" tier that's the same product with a 10x markup.
Can I cancel anytime?
Yes, no contracts. Your projects stay yours — export them as Godot 4 folders any time, push to GitHub, open in Godot directly. You're not locked in.
Try it before paying anything.
The Free tier covers the tutorial, your first three projects, and connecting your own AI accounts. Upgrade only when the marketplace or unlimited projects become useful.