Corbsy mascotCorbsy Studio

We're building the platform we wish existed.

Open at the level of imagination. Opinionated at the level of infrastructure. Built so every game made on it makes the next one more possible. Owned by the creators who build on it, not by the company that hosts it.

Corbsy mascot holding a glowing cube.

Open imagination at the user layer.

You should be able to direct AI to build any game you can describe. RPG, FPS, puzzle, racer, simulation, visual novel, anything. No genre limits. No style limits. No "this platform only does that kind of thing."

Every other AI game platform we've seen makes a choice for you — Roblox is for kids, Astrocade is for casual web games, Rosebud is browser-only. They all narrow what you can imagine. Corbsy doesn't.

Opinionated infrastructure at the tech layer.

Open imagination only works if the infrastructure carries the creative load. So we made hard choices once, so you don't have to make them every project:

  • · Godot 4.6+ — the only AI-native engine. Text-based project files mean AI agents can read and edit them. Unity and Unreal binaries are dead-ends for AI.
  • · Six named agents, not a chat bot — Sam produces, Maya codes, Theo makes art, Ren designs, Iris does sound, Riley playtests. Each has a specialty. You direct; they execute. It's a studio, not a tool.
  • · OAuth-routing economics — you connect your own AI accounts; usage bills directly to them. We're the router, not the bearer. $15/mo flat forever.
  • · Real Godot projects on disk — your code lives in folders you can open in Godot, push to GitHub, edit in your IDE. Corbsy is the orchestrator; you own the artifact.

Every game makes the next one more possible.

The community contribution stack is our structural moat. Every asset, mechanic, art style, AI skill, or template a creator publishes is available to the next creator. Your game is easier to build because thousands of creators came before you. Your contributions help the next person.

The marketplace split: 78% to the creator, 12% to the platform, 10% to a community pool that redistributes quarterly back to active contributors. Compared to Roblox (25%), Unity Asset Store (70%), the App Store (70%), we're the friendliest economics in the industry. By design.

You own what you make.

Your game is your IP. Your players are your players. Your revenue is your revenue. Ship to Steam, share on Discord, publish a playable link to your friends, license it to a publisher — your call.

We don't do walled gardens. We don't take rights to your work. The orchestrator is open core (Apache 2.0) — if we ever stop existing, you can self-host it. Your projects are real Godot folders; they survive us.

Foundation labs ship models. We ship the substrate.

Google Genie, World Labs, OpenAI's and Anthropic's game-creation experiments will ship powerful generation models. They will not ship the substrate for collaborative creation. The history of platforms proves this — GitHub vs. raw git, Hugging Face vs. raw transformers, Vercel vs. raw Node. The substrate is where durable value lives.

We integrate every foundation-lab model we can. They make us more capable. We are not building a competing foundation model. We are building the place where creators direct those models to make games together.

Honest about what we can and can't do.

If you haven't connected an AI provider, Sam tells you so and points you to Settings. He doesn't mock a response and pretend it ran. If a step depends on a provider you haven't connected (sound, mesh, music), the plan mentions it kindly and continues with what's reachable.

No fake demos. No fake testimonials until we have real ones. No "backed by [investor]" until we actually are. No press logos until we've been covered.

If this resonates, you belong here.